Earth, Fire, Water, and Air, a Wizard learns how to shape each of these elements into deadly spells to use against their enemies. Cloth armor may leave a Wizard vulnerable to attack, but most enemies will never get close enough to take advantage of this weakness when they find themselves immobilized by the power of Earth, and then bombarded by fire, water, and air. As well as powerful single target magical attacks, Wizards can also learn to create powerful solar storms which affects multiple enemies in the area it is summoned making the Wizard a force to be reckoned with. They are ideal for players who enjoy weaving powerful spells and crippling their enemies with elemental attacks.
A Wizard later chooses to become Moon Flame Envoy or Galaxy Sage.
Active Skills[]
Type | Icon | Name | Element | Description |
---|---|---|---|---|
Offensive | Fire Ball | Fire | Cast a fireball at your enemy, dealing Fire damage and reducing target's Water resistance. | |
Lightning | Air | Electrify your target with Air damage while reducing enemy Earth resistance. | ||
Solar Storm | Fire | Summon a solar storm in a selected area which hits up to 6 enemies every 1.2 seconds. Reduces enemy Water resistance. | ||
Misc. | Medusa's Gaze | Earth | Immobilizes your target and reduces enemy Fire resistance. | |
Mercury Signet | Air | Increase target's maximum MP. | ||
Elemental Aegis | Air | Creates a shield on a selected teammate that can absorb elemental damage. | ||
Carabosse's Whisper | Air | Puts a target to sleep through hypnosis. | ||
Traverse | Earth | Instantly teleports the caster to a targeted area. | ||
Cleanse Spirit | Air | Removes a non-physical negative effect on an ally. |
Passive Skills[]
Icon | Name | Description |
Enlightment | Increases maximum MP. |