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There are two types of pets in Lucent heart Combat and Passive pets, the latter being broken down into two groups Spiritual bonds and Divine Bonds . There is a limit to how many pets may be summoned one combat pet and one passive pet (unless you are using the squad ability in which case a maximum of 4 passive pets may be summoned).


Passive PetsEdit

Non-combat/Passive pets stick around you, walking around or just sitting there at your side. These pets do not have a health bar, nor a mana gage, but they do however need to be fed. They can level, but not by fighting monsters. These pets gain experience from being fed, which means it would require a lot of time, patience, and money. You can only feed them if their Feed bar is down by the amount of Satiation the food says in its description. ( For example, if the food increases the Satiation by 10 points, the pet would need to be, at most, 90/100 on its Feed bar for you to be able to use the item ) . Now some would ask why would leveling matter if this pet is just going to stand around eating. These pets give you a stat boost, the stat it's boosting is dependant on the pet. The higher level of the pet ; the bigger its stat boost will be.

Spiritual Bond - Pisces Austrinus

Pisces Austrinus

This is the information window of a non combat pet, this is accessed by simply right clicking on the pet.

Piscis Austrinus - This is the pets default name

Feed - The satiation of the pet.

EXP - The amount of the experience the pet currently has.

Rename - You can give your pet a different name as many times as you would like.

Summon - Summons the pet. If the pet is already summoned, this option would be withdraw to recall the pet.

Feed - A small window opens up in which you place the food you want to feed the pet in.


Pet Squads are a new feature obtained in every city at the Unique Dance Instructor for 507,020 coin and can be learned at Level 1. This allows players to use multiple pets at once, but uses 6 Dancing Souls to perform (12h duration), no matter the number of pets (maximum of 4 passive pets can be summoned).
Loc

Dancing Souls can be purchased from Curiosities Dealer in each city for 45 Dance Points each. You earn Dance Points by doing Dance Master event (points awarded once a day: 200 max points) and Dance PK (points awarded 5 times a day: 250 total max points per day)

Loc2

Another new feature is the Pet House. You can store passive pets, combat pets, and mounts in there. Once stored, you can not trade your non-combat pets anymore with other players.

Passive pets eat cakes after level 10 and capping to level 12. These can be found in the Item Mall.

Spiritual Bonds

These pets boost stats and are normally weaker compared to the boosts of Divine Bonds.

  • Leo Minor
    • Leo Minor adds +30 to all attributes and has a chance of increasing Physical Defense by 660 points at level 12.
  • Lepus
    • Lepus adds +30 to all attributes and has a chance of lowering accuracy on enemies by 3%.
    • Obtained by: Drop from Daily Quest Mob in Sacred Realm of Ares
  • Pisces Austrinus
    • Pisces Austrinus adds +30 to all attributes and has a chance of increasing Agility by 3% at level 12.
    • Obtained by: Level 30 Quest from NPC Beast Tamer in any city.
  • Andromeda (Can also be acquired from Good Ole Charlie for 999 Nice Person/Happiness Cards)
    • Andromeda adds +30 to all attributes and has a chance of recovering 410 MP at level 12.
    • Obtained by: Trading 999 Nice Person Cards and 999 Happiness Cards to NPC Good Ole Charlie in any city.
  • Canis Minor
    • Canis Minor adds +30 to all attributes and has a chance of inflicting 230 damage.
  • Cygnus
    • Cygnus adds +30 to all attributes and has a chance of recovering 410 HP (typo on pet) at level 12.
    • Obtained by: Trading 35 Soulmate Seals to NPC Cupid in any city.
  • Chang-O
    • Lv10: All Basic Attributes +24, Max All Atk +32

Special Ability: Chance to cast shield absorbing 500 points of damage Trigger Probability: 15% (? - Not sure since JP Wiki only has stats till Lv6 at 7% Chance)

  • Trouble


Divine Bonds

These pets are obtained through gachapons in the Item Mall. Getting a pet from a gachapon is not 100% guaranteed. Some Divine Bonds, such as the Zodiac Pets and Heracles, have been directly available on the Item Mall for a while now. A pet's special skills are not available until the pet is level 6.

Zodiac Pets

  • Aries - Cammie

@Lv10: STR +43, CON +30, DEX +43 Special Ability: Chance to increase Melee Atk +80, Long Range Atk +62, Magic Atk +53 Trigger Probability: 8%

  • Taurus - Milo

@Lv10: CON +30, Max HP +740, HP Recovery Rate +22 Special Ability: Chance to stun 4 enemies within range for 2 seconds Trigger Probability: 5%

  • Gemini - Lulu & Cici

@Lv10: CON +30, PERC +43, INT +43 Special Ability: Chance to recover 200 HP and 200 MP Trigger Probability: 5%

  • Cancer - Bayer

@Lv10: CON +30, DEX +43, PERC +43 Special Ability: Chance to obtain Invincible Shield for 3 seconds Trigger Probability: 5%

  • Leo - Leah

@Lv10: STR +43, CON +30, PERC +43 Special Ability: Chance to inflict 80 points of damage per second and stun target for 2 seconds Trigger Probability: 5%

  • Virgo - Nia

@Lv10: CON +30, INT+43, SPI +43 Special Ability:  Trigger Probability: 8%

  • Libra - Dorsey

@Lv10: CON +30, PERC +43, Max MP +740 Special Ability: Chance to recover 600 HP and gain immortal buff Trigger Probability: 10% @Lv12: CON +40, PERC +62, Max MP +999 Special Ability: Chance to recover 1000 HP and gain immortal buff Trigger Probability: 10%

  • Scorpio - Gina

@Lv10: CON +30, DEX +43, SPI +43 Special Ability: Chance to gain high critical hit multiplier Trigger Probability: 5.5%

  • Sagittarius - Hitomi

@Lv10: STR +43, CON +30, INT +43 Special Ability:  Trigger Probability: 5%

  • Capricorn - Nora

@Lv10: CON +30, DEX +43, Max MP +740 Special Ability: Chance to damage a target Trigger Probability: 5%

  • Aquarius - Izumi

@Lv10: STR +43, CON +30, SPI +43 Special Ability: Chance to summon a rescue team to provide help Trigger Probability: 5%

  • Pisces - Vera

@Lv10: CON +30, INT +43, DEX +43 Special Ability: Chance to reduce all damage by 20% for nearby teammates Trigger Probability: 5%

Mythology Pets

  • Athena

@Lv10: STR +50, INT +50, Max HP +500, Max MP +500 Special Ability: Chance to inflict 160% damage and reduce target's PDEF for 10 seconds (determined by the base value of user's Physical or Magic damage, whichever's higher) Trigger Probability: 5%

  • White Athena

@Lv10: STR +50, INT +50, Max HP +500, Max MP +500 Special Ability: Chance to inflict 160% damage and reduce target's PDEF for 10 seconds (determined by the base value of user's Physical or Magic damage, whichever's higher) Trigger Probability: 5%

  • Hercules

@Lv10: DEX +50, PERC +50, SPI +50, Max HP +500, Max MP +500, Max Spell Damage +120 Special Ability: Chance to inflict 160% damage and reduce target's MDEF for 10 seconds (determined by the base value of user's Physical or Magic damage, whichever's higher) Trigger Probability: 10%

  • Apollo

@Lv10: PERC + 50, INT +50, SPI +50, Max HP +500, Max MP +500, Spell Critical Hit Damage +100% Special Ability: Chance to inflict 160% damage and make target inflamed for 10 seconds, (determined by the base value of user's Physical or Magic damage, whichever's higher) and inflict 350 points of fire damage on a target suffering from spell skills [Can be stacked 3 times] Trigger Probability: 10%

  • Poseidon

@Lv10: STR +50, DEX +50, PERC +50, Max HP +500, Max MP +500, Physical Critical Hit Damage +100% Special Ability:  Trigger Probability: 10% @Lv12: STR +70, DEX +70, PERC +70, Max HP +700, Max MP +700, Physical Critical Hit Damage +120% Special Ability: Chance to inflict 200% damage (determined by the base value of user's Physical or Magic damage, whichever's higher) and inflict 500 points of water damage on a target suffering from physical skills [Can be stacked 3 times] Trigger Probability: 10%

  • Hades

@Lv10: PERC +50, INT +50, SPI +50, Max HP +500, Max MP +500, Water/Fire/Wind Defense +1000, Earth Defense +2000 Special Ability: Chance to inflict 160% damage and make target inflamed for 10 seconds, (determined by the base value of user's Physical or Magic damage, whichever's higher) and the Magic Damage is 1.7x for 4 seconds to the target Trigger Probability: 10% @Lv12: PERC +70, INT +70, SPI +70, Max HP +700, Max MP +700, Water/Fire/Wind Defense +1200, Earth Defense +2400 Special Ability: Chance to inflict 200% damage and make target inflamed for 10 seconds, (determined by the base value of user's Physical or Magic damage, whichever's higher) and the Magic Damage is 2x for 4 seconds to the target Trigger Probability: 10%

  • Ares

@Lv10: STR +50, CON +50, DEX +50, Max HP +500, Max MP +500, Physical Defense +1000 Special Ability:  Trigger Probability: 10% @Lv12: STR +70, CON +70, DEX +70, Max HP +700, Max MP +700, Physical Defense +1200 Special Ability: Chance to inflict 200% damage (determined by the base value of user's Physical or Magic damage, whichever's higher) and target will suffer x2 physical damage for 4 seconds Trigger Probability: 10%

  • Hermes

@Lv10: DEX +50, PERC +50, SPI +50, Max HP +500, Max MP +500, Spell Accuracy +10% Special Ability: Chance to inflict 160% damage to a target (determined by the base value of user's Physical or Magic damage, whichever's higher) and can exert a damage accumulating ball, adding 30% damage (maximum of 2100 points) onto a target for 10 seconds; If target already has a damage accumulating ball, it will detonate and a new one will be placed Trigger Probability: 10%

  • Hephaestus

@Lv10: STR +50, DEX +50, PERC +50, Max HP +500, Max MP +500, Physical Accuracy +10% Special Ability: Chance to inflict 160% damage and cause 110% fire damage to the target once every 3 seconds for 12 seconds (determined by the base value of user's Physical or Magic damage, whichever's higher) [Can be stacked 3 times]  Trigger Probability: 10%

  • Artemis

@Lv10: STR +50, DEX +50, PERC +50, Max HP +500, Max MP +500, Max Damage of All Kinds +120 Special Ability: Chance to inflict 480% damage if the target has more than 70% HP; If the target has below 70% HP, 240% damage will be inflicted (determined by the base value of user's Physical or Magic damage, whichever's higher) Trigger Probability: 10%

  • Aphrodite

@Lv10: PERC + 50, INT +50, SPI +50, Max HP +500, Max MP +500, Max Damage of All Kinds +120 Special Ability: Chance to inflict 160% damage and make target inflamed for 10 seconds, (determined by the base value of user's Physical or Magic damage, whichever's higher) and reduce targets physical and magical damages by 190 points and reduce targets PDEF/MDEF by 150 points for 10 seconds. Trigger Probability: 10% @Lv12: PERC + 70, INT +70, SPI +70, Max HP +700, Max MP +700, Max Damage of All Kinds +150 Special Ability: Chance to inflict 200% damage and make target inflamed for 10 seconds, (determined by the base value of user's Physical or Magic damage, whichever's higher) and reduce targets physical and magical damages by 270 points and reduce targets PDEF/MDEF by 210 points for 10 seconds. Trigger Probability: 10%

  • Zeus

@Lv10: All Stats +50, Movement Speed +50 Special Ability: Chance to inflict 200% damage and reduce target's PDEF/MDEF by 210 points for 12 seconds (determined by the base value of user's Physical or Magic damage, whichever's higher) Trigger Probability: 5%

  • Sabrinara

@Lv10: PERC +55, Normal/Battle HP Recovery +166, Attack Accuracy +8.3%, Attack Damage +119, Critical Hit Damage Taken +12.5% Special Ability: 6% of One-Time Skill Damage, Recovers HP for 12 Seconds Trigger Probability: %

  • Sabrinami

@Lv10: DEX +70, PERC +25, Max HP /MP + 1250, Normal/Battle HP/MP Recovery +166, Attack Damage of all kinds +74, Attack Accuracy of all kinds +8.33%, PDEF/MDEF +1041 Special Ability: 6% of One-Time Skill Damage, Recovers MP for 12 Seconds Trigger Probability: % @Lv12: DEX +84, PERC +31, Max HP /MP + 1500, Normal/Battle HP/MP Recovery +200, Attack Damage of all kinds +89, Attack Accuracy of all kinds +10%, PDEF/MDEF +1250 Special Ability: 8% of One-Time Skill Damage, Recovers MP for 12 Seconds Trigger Probability: %

  • Sabrinas

@Lv10: CON +23, DEX +23, Attack Damage +140 Special Ability: Chance of inflicting 3/5/8% HP Damage on Target. Can be used on Bosses. Trigger Probability: %

EX Mythology Pets

  • Heracles

@Lv10: STR +50, PERC +50, Max HP +500, Max MP +500, Magic Attack +42 Special Ability: Chance to inflict 160% damage and make the target dizzy for 4 seconds, reducing PDEF/MDEF by 400 points Trigger Probability: 3.5%

  • Reinforced Poseidon

@Lv10:  Special Ability:  Trigger Probability: 7.5%

  • Reinforced Apollo

@Lv10:  Special Ability:  Trigger Probability: 5%

  • Reinforced Hades

@Lv10:  Special Ability:  Trigger Probability: 7.5%

Lucky God Pets

  • Juroujin

@Lv10:  Special Ability: Trigger Probability:

  • Bishamonten

@Lv10:  Special Ability: Trigger Probability:

  • Daikokuten

@Lv10:  Special Ability: Trigger Probability:

  • Fukurokuju

@Lv10:  Special Ability: Trigger Probability:

  • Ebisu

@Lv10:  Special Ability: Trigger Probability:

  • Benzaiten

@Lv10:  Special Ability: Trigger Probability:

  • Hotei

@Lv12: Max HP +1678, Max MP +1345, Critical hit chance of all types of attacks +25%, Damage from all kinds of Critical hits +45%, Reduces the damage from all types of critical hit by 35%. Special Ability: Temporarily learn to draw the magi circle of Magic Girl. The circle will emanate a Mana aura to recover HP for your team mates within a radius of 25 yards. The amount will be 4% of their own attacks. Trigger Probability:

Combat PetsEdit

These are your loyal friends which aid you in your journey to become the most powerful of everyone! They do have a life and mana bar unlike the Non Combat pets. They are yours to command as you will, but be nice to your companions as there are not yet any mana or health potions for these. They can be taught up to four special skills. Choose wisely because they require a special item mall item to forget a skill. You don't need any special item or something of that essence to revive them, you can just resummon them. They can be healed via skills and are also able to be buffed in addition to their own self buffs. They gain experience by fighting monsters with you, as well as from the quest you complete. Having a pet is almost the equivalent to having another person with you except they won't be much of a good talker as they are a follower.


Moonlight Frog

Moonlight Frog

Combat pets require a special item in order to change their name. Their information window can be accessed by hitting informa. . on their party window which is a small window when they are summoned. As they level, their stats shall increase, but there is a base stat they will increase a lot more than others. The Strengthening Quality is the base stat the pet will increase the most. The Strengthening Quality is chosen randomly when you first open the pet. Pets also have a zodiac sign which isn't shown in this window, but when you click on your pet you can see it does have a zodiac which is by default, Aries.

The Moonlight Frog can be bought at any Beast Tamer.





Combat pets also have a hot key bar as seen below.

Hot key bar
The small empty boxes above the empty skill boxes, when you obtain skills you can place a check in them. This means your pet will use the skills without you having to command them to.




Here is explanations of what all this is :

Lock

Lock

You see the little lock? You can click on it to open or close it. This is to lock the pets hot key bar in place so that it is unable to be moved.


Passive Type

Passive

Your combat pet attacks only by your command.



Defensive Type

Defensive Type

Your combat pet shall not attack unless you are attacked.



Aggressive Type

Agressive Type

Your combat pet will attack when you attack.



Follow

Follow

Your combat pet will follow in your foot steps.



Stay

Stay

Where ever the combat pet is standing when you select this, it will stay in its place unless you run too far away from it.


Disband

Disband

Disband de-summons your combat pet. If you right click the pet instead, it will just be re-summoned even though it is already summoned.


Stop

Stop

Whatever a combat pet is doing, this will stop them in their tracks.



Empty boxes

Empty boxes

The empty boxes are where the skills you obtain from the Beast Tamer are automatically placed.




Attack

Attack

This commands your pet to attack normally.


Starcore Pet Skill Reset Bookpng

Starcore Pet Skill Reset Book




To make your pet forget a skill you have to buy the Starcore Pet Skill Reset Book in the Item Mall which lets you forget one skill of your choice.


Pet List:

This is a list of all the Combat pets and where you can obtain them.

Curiosities Dealer

  • Puppet Scarecrow
  • Corn Seedling
  • Moonlight Frog
  • Northern Wild Bear
  • Mic's Ronin


Beast Tamer


Good Ol' Charlie

  • Blue Otherworldy Beast


Item Mall

  • Rock Giant
  • Flame Tulip
  • Exo Beast
  • Ares Doppelganger
  • Quartz Sage
  • FantasyLand Vine
  • Thereall Wolf Warrior
  • Stargazing Frog
  • Masked Warlock
  • Hundred Flowers Soldier Bee
  • Hattori Hanzo
  • King Arthur
  • Merlin
  • Joan of Ark
  • Empress
  • World
  • World Peace

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